It all began with a single drop. Form it two primal forces emerged. Forces of life and death. They fought one another in a futile effort to renounce their allegiance, only to realize that to exist separately is against their nature. From that communion the Soul Tree was born and with it the world as we know it.




Soulblight is a dark, top-down roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.
Features:
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A unique Taint System designed to encourage role playing.
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Tons of weapons, armor, and utility items.
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Dynamic and tactical combat build around stamina management and distance control.
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Optional stealth approach that complements fighting.
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Randomly generated, visually breathtaking levels.
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High difficulty level emphasized by permadeath mechanics.
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Gameplay-driven narrative.
Gameplay
Before entering each level of the Sanctuary you get to choose a Taint that represents a certain personality trait. That choice will shape your future experiences as each Taint unlocks a new way of gaining power - a custom mechanic designed to encourage role-playing. Tainting Mechanics channels your will to survive into actions that are aligned with your hero’s personality. Let’s have a look at some examples:
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Greed - The bigger fortune you acquire the stronger you are. Receive “Scrooge” penalty for overpaying.
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Hoarder - The more varied your belongings are the bigger your passive bonus is. Receive “Feeling of Lose” penalty after losing an item.
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Fierce - Receive “Rage” boost after being wounded. Receive permanent passive bonus for killing enemies during “Rage”.
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Craving - Receive “Sober” penalty if you don’t drink alcohol. Instead of “Inebriated” you receive more powerful “Drunk” boost.
As you go deeper into the Sanctuary you’ll be able to add more Taints to your character’s personality making the shifting levels of the dungeon itself a skill tree of a kind. However with each new Taint you’re a step closer to the point of no return. Are you sure you know where it is?

